![]() It can often happen that the latter are a distraction while the former is boring. There is usually a central plot thread crisscrossed by dozens of optional tasks. Open world games tend to have pacing problems, partly because players are the ones who set the rhythm. Another day in S.T.A.L.K.E.R.: Shadow of Chernobyl. ![]() Tomorrow will see them again on some Ukrainian wasteland, searching for valuable artifacts sometimes guarded by unspeakable fiends. There is no dialogue and no cinematic it does not end a sidequest or activate one. The poetry of this moment is how missable it is. ![]() ![]() Irradiated monsters await nearby yet nothing matters now but this safe space of camaraderie. Someone’s guitar gently weeps as fellow wanderers shut their eyes. Near the road, listening to campfire blues. ![]()
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